MethodsArticlesCompareFind a MethodAbout
MethodsArticlesCompareFind a MethodAbout

93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint
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93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint

2026 UXAtlas. 100% free. No signup required.

Methods

Search 12 research methods by name, category, or goal.

Category
Goal
12 methods in Feedback & Improvement

Designer Checklist

Build a Designer Checklist to track critical tasks, maintain quality standards, and ensure nothing is missed across every phase of your project.

Participatory
beginner
According to the size of your checklist.

Desk Research

Conduct Desk Research to gather and analyze existing published information, building foundational knowledge before investing in primary research.

Analytical
beginner
1 hour or more.

Dot Voting

Use Dot Voting to democratically prioritize ideas, features, or options by giving every team member equal votes in a quick visual exercise.

Participatory
beginner
15 min or more.

Mystery Shopping

Mystery Shopping sends trained evaluators to experience a service as real customers, revealing gaps between intended and actual customer experience.

Observational
intermediate
1 day or more.

Pie, Bar, and Line Graphs

Pie, bar, and line graphs visualize quantitative data to communicate research findings clearly -- proportions, comparisons, and trends over time.

Data-Driven
beginner
60 minutes or more.

Positive Feedback

Positive Feedback is a structured critique method where reviewers identify strengths before suggesting improvements, building team morale and design confidence.

Participatory
beginner
30 minutes or more.

Priority

Priority methods help teams rank features, requirements, or problems using structured frameworks like MoSCoW or impact-effort matrices to sequence work.

Participatory
intermediate
30 minutes or more.

Secret Voting

Secret Voting enables anonymous team decision-making to eliminate bias from seniority, groupthink, and social pressure.

Participatory
beginner
30 minutes or more.

Service Blueprint

Service Blueprint maps end-to-end service delivery across customer actions, frontstage, backstage, and support layers to reveal hidden gaps.

Participatory
intermediate
60 minutes or more.

Service Journey

Service Journey mapping charts every customer touchpoint with actions, emotions, and pain points to pinpoint satisfaction drivers.

Participatory
intermediate
60 minutes or more.

Shadowing

Shadowing immerses researchers in participants' real environments to observe natural behaviors, workarounds, and unspoken needs.

Observational
intermediate
1 day or more.

User Testing

User testing observes real users completing tasks with your product to uncover usability problems, validate design decisions, and inform iterative improvements.

Testing
intermediate
60 minutes or more.