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Design Sprint

Compress months of debate into one week by prototyping and testing a high-stakes idea with real users.

Run a five-day Design Sprint to compress problem framing, ideation, prototyping, and user testing into one intense week of validated learning.

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Duration5 days.
MaterialsSeveral rooms, papers, writing tools, post-its, refreshments.
PeopleThe entire project team (designers, researchers, clients, experts).
InvolvementDirect User Involvement

A Design Sprint is an intensive five-day process developed at Google Ventures that compresses problem understanding, solution ideation, prototyping, and real-user validation into a single week. Product teams, startup founders, and enterprise innovation groups use it to answer critical business questions through designed experiments rather than prolonged debate. Each day has a distinct focus: Monday maps the challenge, Tuesday generates solutions through individual sketching, Wednesday makes decisions, Thursday builds a realistic prototype, and Friday tests it with five target users. The method is particularly powerful for high-stakes decisions where the cost of building the wrong thing far exceeds the cost of a week spent testing the idea first. A skilled facilitator, called the Sprint Master, guides the team through structured exercises that prevent common pitfalls like groupthink, scope creep, and analysis paralysis. By the end of the week, the team has concrete user feedback on a realistic prototype, clear evidence about what works and what does not, and enough momentum to move forward with confidence rather than assumption.

WHEN TO USE
  • When launching a new product or feature and you need user validation before committing engineering resources
  • When key stakeholders disagree on direction and the team needs shared evidence to break the deadlock
  • When a team has been stuck in planning for weeks and needs structured momentum to move toward tangible outcomes
  • When exploring a pivot and you want to test the new direction quickly with minimal investment
  • When an important deadline approaches and the team needs to compress the discovery and validation cycle
WHEN NOT TO USE
  • ×When the problem is not yet understood well enough to frame a sprint question and more discovery research is needed
  • ×When the team cannot dedicate five full consecutive days due to competing priorities or unavailable key participants
  • ×When the product change is minor or incremental and does not warrant a week-long intensive process
  • ×When you cannot recruit real users for Day 5 testing, which is the most critical validation step of the sprint
HOW TO RUN

Step-by-Step Process

01

Understand

In this step, the team gathers together to clarify the problem, define the long-term goal, and identify the target audience. Key stakeholders participate in discussions to provide input and share background information. It's essential to understand contextual factors, business objectives, and user needs.

02

Define

Based on the problem statement, generate a list of questions that the design sprint aims to answer. Key decision-makers then prioritize these questions, and the team chooses a target question to be addressed in the sprint.

03

Sketch

Brainstorm potential solutions by sketching them on paper individually. This is a rapid idea generation phase, where each team member works independently to come up with their best ideas. These are informal and low-fidelity sketches meant to encourage a broad range of solutions.

04

Decide

Evaluate and critique the sketches to determine which ideas offer the best chance at achieving the goals of the sprint. As a team, discuss the merits of the sketches, and vote for the top ideas. Select one solution, or combine elements from multiple sketches, as the focus for the prototyping phase.

05

Prototype

Create a realistic prototype of the selected solution using tools like wireframes, user flows, or mockups. The goal here is to bring the idea to life with enough fidelity for users to understand its intention without spending too much time refining it. This prototype will be used in the Validate phase.

06

Validate

Test the prototype with real users to gather essential feedback on its usability and effectiveness in addressing the problem. Observe how users interact with the prototype and ask questions about their experience. After testing, gather as a team to analyze the results and determine what works and what requires improvement. Use this information to iterate on the design and make informed decisions moving forward.

EXPECTED OUTCOME

What to Expect

After completing a Design Sprint, your team will have tested a realistic prototype with five real users and collected concrete feedback on what works and what needs rethinking. You will leave the week with clear evidence about whether the proposed direction resonates with your target audience, which specific elements they valued, and where friction or confusion arose. The team will also have a storyboard, sketches, and the prototype itself as tangible artifacts to guide next steps. Perhaps most importantly, the sprint builds shared context and conviction across disciplines, reducing the back-and-forth that typically slows product development. Whether the prototype succeeds or fails, the team gains weeks or months of learning compressed into five days.

PRO TIPS

Expert Advice

Don't forget preparation and plan for it, as it will take at least as much time as the sprint itself. Only a carefully thought out and prepared design sprint brings results.

Choose a sprint master - the main facilitator of the entire sprint.

Before the sprint, take the time to define the design challenge. It should be relevant, inspiring, and focused on the given segment.

Recruit and schedule your test users before the sprint begins - Day 5 testing is critical and cannot slip.

Include a 'Decider' with authority to make decisions - sprints stall without clear decision-making power.

Ban devices during sprint activities to maintain focus and equal participation from all team members.

Sketch individually before group discussion to prevent groupthink and encourage diverse solutions.

Document sprint learnings immediately - insights fade quickly after the intensive week ends.

COMMON MISTAKES

Pitfalls to Avoid

Skipping the Decider role

Without someone who has authority to make final calls, sprints stall at decision points. Identify and commit a Decider before the sprint begins, and ensure they attend every day.

Insufficient preparation

Sprint preparation takes as long as the sprint itself. Recruiting test users, gathering research inputs, and booking rooms must happen weeks in advance. Unprepared sprints produce weak results.

Overly polished prototypes

Teams sometimes spend too long making the prototype pixel-perfect, leaving no time for iteration. The prototype needs just enough fidelity for users to understand the concept and give honest feedback.

Wrong team composition

Including only designers misses critical perspectives. The sprint team should include engineering, product, business, and customer-facing roles to ensure solutions are feasible and commercially viable.

Ignoring negative feedback

When Day 5 testing reveals problems, some teams rationalize the results away. Treat negative feedback as the most valuable outcome because it prevents costly development of a flawed concept.

DELIVERABLES

What You'll Produce

Challenge Definition

Clear problem statement defining the opportunity to explore during the sprint.

User Personas

Fictional profiles of key user groups with goals, demographics, and pain points.

User Journey Maps

Visual maps of user experience highlighting touchpoints and emotional states.

Competitive Analysis

Review of competitor products, features, and strategies for market context.

Storyboard

Visual narrative showing the user's experience within the proposed solution.

Sketches and Wireframes

Low-fidelity visual representations of screens and interface elements.

Prioritization Matrix

Tool ranking features by user value, effort, and strategic alignment.

Prototypes

Interactive representations of the proposed solution for user testing.

User Testing Results

Summary of usability test findings, problems identified, and insights.

Iteration Plan

List of changes and next steps based on user feedback and test results.

Final Presentation

Presentation summarizing the sprint process, insights, and recommendations.

FAQ

Frequently Asked Questions

METHOD DETAILS
Goal
Visualization & Communication
Sub-category
Co-design sessions, Usability testing
Tags
design sprintGoogle Venturesrapid designproduct developmentprototypingvalidationfive-day processuser testingcross-functionalinnovationJake Knapp
Related Topics
Design ThinkingLean StartupRapid PrototypingAgile DevelopmentUser TestingProduct Strategy
HISTORY

The Design Sprint was created by Jake Knapp at Google in 2010, initially as an internal process for helping Google teams make faster product decisions. Knapp refined the method over more than a hundred sprints at Google Ventures (now GV), where he applied it to portfolio companies including Slack, Blue Bottle Coffee, and Nest. In 2016, Knapp published 'Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days' with co-authors John Zeratsky and Braden Kowitz, making the methodology widely accessible. The book codified the five-day structure and specific exercises like Lightning Demos, Crazy 8s, and the Art Museum critique. Since then, organizations worldwide have adapted the format, creating variations like the four-day sprint, the remote sprint, and industry-specific versions for healthcare, government, and education. The Design Sprint draws on earlier influences including IDEO's design thinking methodology, Agile development practices, and rapid prototyping techniques from industrial design.

SUITABLE FOR
  • Rapidly validating new product or feature concepts with real users
  • Aligning cross-functional teams around a shared vision and direction
  • Making critical product decisions when stakeholders disagree on approach
  • Kickstarting new projects with momentum and validated direction
  • Testing high-risk ideas before committing development resources
  • Breaking through analysis paralysis when teams are stuck in planning
  • Exploring pivot opportunities when the current direction is not working
  • Building shared understanding across disciplines like design, engineering, and business
RESOURCES
  • Share and engage with the Design Sprint Community
  • UX Design Sprint: Setting It Up For SuccessThis is a complete guide to setting up a UX design sprint. Discover exactly how to prepare, execute and get the most out of your sprint.
  • What's a Design Sprint and why is it important?I recently had the opportunity to participate in a masterclass called "Dive into Design Sprints" organised by More Space For Light. Having joined the UX and Product team at Rokt about three months…
  • What are Design Sprints?What are Design Sprints? Design sprints are an intense 5-day process where user-centered teams tackle design problems. Working with expert insights, teams ideate, prototype and test sol...
  • Design sprint methodsDesign sprints are a framework for teams of any size to solve and test design problems in 2–5 days. The idea of sprints originates with the Agile framework. The idea of design thinking was developed…
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