MethodsArticlesCompareFind a MethodAbout
MethodsArticlesCompareFind a MethodAbout

93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint
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93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint

2026 UXAtlas. 100% free. No signup required.

Methods

Search 12 research methods by name, category, or goal.

Category
Goal
93 methods

5 Whys

The 5 Whys is a root cause analysis technique that drills past surface symptoms by asking "Why?" repeatedly to uncover the true underlying problem.

Discovery
beginner
30 minutes or more.

5W1H Method

The 5W1H method systematically breaks down design problems by answering Who, What, When, Where, Why, and How to build shared understanding.

Participatory
beginner

Analysis of Cognitive Work

Analysis of Cognitive Work examines how people process information and make decisions during complex tasks to improve system design and reduce errors.

Analytical
advanced
Minimum 14 days.

Behavioral Mapping

Behavioral Mapping tracks how people move through and use physical or digital spaces over time, revealing traffic patterns, bottlenecks, and underused areas.

Observational
intermediate
1 day or more.

Benchmarking

Benchmarking measures your product's UX performance against competitors or past releases using quantifiable metrics to track improvement over time.

Data-Driven
intermediate
Minimum of 2 weeks for initial analysis; ongoing, long-term commitment for maximum results.

Bodystorming

Bodystorming is a physical ideation technique where teams act out user scenarios in real or simulated environments to uncover design insights.

Participatory
intermediate
Approximately 60-120 minutes.

Brainstorming

Brainstorming is a collaborative ideation method where teams rapidly generate a high volume of ideas without judgment to unlock creative solutions.

Participatory
beginner
30-60 minutes.

Brainwriting

Brainwriting is a silent, written ideation technique where participants generate and build on ideas independently, giving every voice equal weight.

Participatory
beginner
30 minutes.

Bubble Test

The Bubble Test uses speech bubbles and images to uncover participants' emotional reactions, internal dialogue, and unfiltered opinions about designs.

Observational
beginner
30 minutes.

Business Model Canvas

Business Model Canvas maps how a product creates, delivers, and captures value across nine building blocks on a single visual page.

Participatory
beginner
60 minutes or more.

Business Origami

Business Origami uses paper cutouts to physically model service ecosystems, mapping actors, touchpoints, and information flows collaboratively.

Participatory
intermediate
60 minutes or more.

Card Sorting

Card Sorting reveals how users mentally organize information by asking them to sort labeled cards into groups, informing navigation design.

Participatory
beginner
30-60 minutes per user.