MethodsArticlesCompareFind a MethodAbout
MethodsArticlesCompareFind a MethodAbout

93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint
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93 methods. Step-by-step guides. No signup required.

ExploreAll MethodsArticlesCompare
PopularUser TestingCard SortingA/B TestingDesign Sprint

2026 UXAtlas. 100% free. No signup required.

Methods

Search 11 research methods by name, category, or goal.

Category
Goal
11 methods in Design & Prototyping

Card Sorting

Card Sorting reveals how users mentally organize information by asking them to sort labeled cards into groups, informing navigation design.

Participatory
beginner
30-60 minutes per user.

Co-Discovery Testing

Co-Discovery Testing pairs two users to explore a product together, revealing usability issues through their natural conversation and collaboration.

Testing
intermediate
2 hours or more.

Design Studio Method

Run a Design Studio workshop to rapidly generate, critique, and iterate on design ideas through structured sketching rounds with your team.

Participatory
intermediate
4 hours or more.

Eye Tracking

Eye Tracking records where users look on screens using specialized hardware, producing heatmaps and gaze plots for objective attention data.

Observational
advanced
1 week or more.

Fakedoor Test

Fakedoor Tests measure real user demand by placing non-functional feature entry points in products and tracking click-through rates.

Testing
beginner
1 week or more.

Five Second Test

Five Second Tests show designs for exactly five seconds, then measure what users recall to evaluate first impressions and clarity.

Testing
beginner
2 hours or more for preparation, 5 seconds per participant.

Parallel Design

Parallel Design has multiple designers independently create solutions to the same problem, then combines the strongest ideas into one concept.

Participatory
intermediate
8 hours or more.

Rapid Prototyping

Rapid Prototyping builds quick, testable design versions to validate ideas with real users before committing to full development.

Participatory
beginner
Varies depending on the complexity of the prototype.

Tree Testing

Tree testing evaluates whether users can find content in your site's navigation by testing a text-only hierarchy, isolating information architecture from design.

Testing
intermediate
2 hours or more for preparation, 5-30 minutes per participant.

User Flow

User flow diagrams map the sequence of screens, actions, and decision points a user navigates to complete a task, revealing friction and dead ends.

Analytical
beginner
60 minutes and more.

Wireframe

Create low-fidelity Wireframes to define page layouts, content hierarchy, and navigation structure before investing in visual design.

Participatory
beginner
An hour to days depending on the project size and number of sketched pages.