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MethodsDesign Studio Method
ParticipatoryDesign & PrototypingQualitative ResearchIntermediate

Design Studio Method

Generate diverse design solutions quickly through structured rounds of individual sketching, group critique, and iteration.

Run a Design Studio workshop to rapidly generate, critique, and iterate on design ideas through structured sketching rounds with your team.

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Duration4 hours or more.
MaterialsPapers, writing tools, camera.
People8 or more.
InvolvementDirect User Involvement

The Design Studio Method is a collaborative sketching workshop where cross-functional team members generate, present, critique, and iterate on design solutions through rapid timed rounds. UX designers, product managers, developers, and stakeholders all participate equally, ensuring that diverse perspectives shape the final direction. The method works because it separates individual thinking from group discussion: participants first sketch alone, which prevents groupthink, then present and receive structured feedback before iterating. This cycle of divergent and convergent thinking typically repeats two to three times within a single session, producing increasingly refined concepts. Design Studios are particularly effective in the early stages of a project when the team needs to explore a wide solution space before committing to a single direction. Unlike traditional design reviews where one designer presents finished work, the studio format gives everyone a voice and creates shared ownership of the outcome. The method also builds team confidence in visual communication by demonstrating that clear ideas matter far more than polished drawings. Teams leave the session with prioritized concepts, documented critique, and a clear path toward prototyping.

WHEN TO USE
  • When starting a new project and the team needs to explore a wide range of design directions before committing
  • When stakeholders need hands-on involvement in the design process to build ownership and reduce revision cycles later
  • When the team is stuck on a single design direction and needs structured divergent thinking to generate alternatives
  • When cross-functional alignment is needed and visual artifacts are more effective than written requirements documents
  • When time is limited and you need to generate and evaluate many concepts in a single half-day session
WHEN NOT TO USE
  • ×When the design direction is already validated and the team needs to refine details rather than explore new concepts
  • ×When participants cannot be co-located or on a shared video call for at least three to four consecutive hours
  • ×When the problem is so technical that sketching provides little value and code prototyping would be more productive
  • ×When the team is smaller than four people, which limits the diversity of ideas and the quality of critique rounds
HOW TO RUN

Step-by-Step Process

01

1. Assemble the team and prepare materials

Gather a diverse group of team members, including designers, developers, product managers, and stakeholders. Prepare materials like whiteboards or large sheets of paper, sticky notes, and markers for each participant.

02

2. Present the problem and set objectives

Clearly state the design problem and define the objectives of the session. Discuss the target audience, set goals, and outline any background information or user research data relevant to the problem.

03

3. Individual brainstorming

Each participant works individually to brainstorm potential solutions to the design problem. They should sketch their ideas on paper or whiteboards, focusing on generating a quantity of ideas rather than perfecting a single solution.

04

4. Three-minute critiques

Participants present their sketches to the group one at a time. The team takes three minutes to discuss each sketch, focusing on providing constructive critiques and identifying the strengths and areas for improvement in each design.

05

5. Iterate and refine

Based on the feedback provided during the critiques, participants iterate on their sketches and refine their ideas. Team members can combine the best aspects of multiple designs to create a stronger solution. This process can be repeated as needed.

06

6. Vote on the best ideas

Once the team has completed the necessary iterations, participants vote on the best design solutions using a dot voting system. Each participant places a certain number of stickers or dots on the sketches they feel are the strongest.

07

7. Discuss and decide

The team discusses the top-voted concepts and comes to a consensus on the most effective design solution(s) to move forward with. They also identify any additional research or testing that may be needed.

08

8. Create a prototype and gather feedback

Develop a prototype based on the chosen design solution(s) and collect feedback from users during usability testing. Use these findings to iterate on the design and improve the overall user experience before finalizing the product.

EXPECTED OUTCOME

What to Expect

After running a Design Studio session, your team will have a collection of diverse design concepts generated by participants from multiple disciplines. Through structured critique and dot voting, the group will have identified the strongest ideas and the specific elements that make them compelling. You will leave with revised sketches that incorporate the best features from multiple concepts, a clear consensus on the preferred direction, and an action plan for moving into prototyping. The process also builds team alignment and shared vocabulary around the design challenge, reducing misunderstandings and revision cycles in subsequent phases. All sketches and critique notes are documented, providing an audit trail that shows how the final direction emerged from collective reasoning.

PRO TIPS

Expert Advice

You do not have to be able to draw. Recording the content of the idea is essential, not the form.

Start with a simple sketching game to warm up participants and reduce drawing anxiety.

Prepare a template in advance for drawing. A square paper that you divide into several parts will suffice.

Time-box each round strictly - pressure creates focus and prevents over-polishing of individual sketches.

Ensure critique is constructive: 'I like...' before 'What if...' maintains psychological safety.

Include non-designers in sessions - diverse perspectives often yield the most innovative solutions.

Photograph all sketches throughout the session, not just final versions, to capture the evolution of ideas.

End with clear next steps - assign someone to synthesize insights into actionable design directions.

COMMON MISTAKES

Pitfalls to Avoid

Loose time management

Without strict timeboxing, sketching rounds drag on and participants overthink instead of generating quantity. Use a visible timer and enforce round limits firmly to maintain energy and pace.

Critique turns personal

Feedback that targets the person rather than the idea shuts down participation. Establish ground rules upfront using frameworks like 'I like, I wish, What if' to keep critique constructive and safe.

Only designers participate

Limiting the session to designers produces less innovative results. Include engineers, product managers, and customer-facing team members whose different mental models generate unexpected solutions.

No clear next steps

Sessions that end without assigning someone to synthesize findings leave the energy wasted. Close every studio with a named owner, a deadline, and a specific deliverable to carry the work forward.

Skipping the warm-up

Jumping straight into sketching intimidates non-designers and produces cautious first-round output. A quick five-minute drawing exercise like Draw a Toast dramatically improves participation quality.

DELIVERABLES

What You'll Produce

Problem Statement

Clearly defined design challenge that guides the workshop process.

Participants List

Roster of stakeholders, designers, and researchers engaged in the session.

Individual Sketches

Rapid rough sketches from each participant illustrating proposed solutions.

Group Critique Session Notes

Feedback and observations captured during group presentation and critique.

Voting Results

Outcome of dot voting showing which ideas the group prioritized.

Revised Sketches

Updated sketches incorporating feedback and combining best elements.

Storyboard

Sequential visual narrative of the proposed user experience flow.

Consensus Design Solution

Final agreed-upon concept addressing the initial problem statement.

Action Plan

Roadmap detailing next steps for prototyping, testing, and development.

Reflection and Lessons Learned

Summary of insights and process improvements for future sessions.

FAQ

Frequently Asked Questions

METHOD DETAILS
Goal
Design & Prototyping
Sub-category
Co-design sessions
Tags
design studiocollaborationidea generationproblem-solvingsketchingteamworkco-designrapid ideationworkshop facilitationvisual thinking
Related Topics
Participatory DesignDesign ThinkingCollaborative SketchingLean UXVisual CommunicationWorkshop Facilitation
HISTORY

The Design Studio Method has roots in architectural design education, where studio-based critique sessions have been a core pedagogical practice for over a century. The adaptation for UX and product design was popularized by Todd Zaki Warfel, who formalized the method in his 2009 book and subsequent workshops. Jim Ungar and Carolyn Snyder also contributed to codifying the practice for software design contexts in the early 2000s. The method drew inspiration from Gamestorming techniques and participatory design traditions that emerged in Scandinavia in the 1970s. As Agile and Lean UX practices gained adoption in the 2010s, the Design Studio became a staple workshop format because it aligned with iterative development and cross-functional collaboration principles. Today it is widely used in technology companies, design agencies, and enterprise innovation teams as a reliable way to rapidly explore and evaluate design directions with diverse stakeholders.

SUITABLE FOR
  • Rapidly generating diverse design ideas across cross-functional teams
  • Creating initial designs for new websites, applications, or product features
  • Prioritizing design directions through democratic critique and voting
  • Building shared ownership of design decisions among stakeholders
  • Breaking through creative blocks with structured rapid ideation
  • Aligning team understanding of user needs through visual exploration
  • Onboarding stakeholders into the design process early in the project
  • Exploring multiple solutions before committing to high-fidelity work
RESOURCES
  • Facilitating an Effective Design Studio WorkshopDesign studios are UX workshops that combine ideation and design critique with idea prioritization and help teams collaborate and feel invested in the project.
  • Amazon.com
  • The Design Studio MethodSpiros Martzoukos' guide to the collaborative problem-solving exercise.
  • Introduction to Design StudiosThe Design Studio methodology is a rapid iterative process that allows teams of varied individuals to work together to solve design problems. It is about collaboration, iteration and idea creation…
  • Design Studio: an intersection of ideasDesign Studio: When we pitched this term to engineering and business, many of folks across teams hardly had any clue of this method — where the agile perfectly fits with UX. And when we explained…
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